I'll try to post screenshots, concept art, or other musings here once a week. I've been advised to start posting our game's devlog here instead of just on our blog, so I'll start with an introduction to the game and to the team. But what I didn't expect is how many. However, it’s hard to get into for a couple reasons.As my ongoing series highlighting five new games on Steam each week makes clear, there are a helluva lot of good games that most people don't even know exist. The amount of depth that goes into Touhou in terms of character designs, stories, and levels have popularised the series in Japan. The Touhou Project (or Touhou for short) is a bullet hell series created by Jun’ya ZUN Ota, the sole developer behind Team Shanghai Alice.
Bullet Hell Games On Steam Free To PlayOld Man Ricketts - a prospector driven mad by his lust for gold. Chud - a beast from the mountains. The Mad God Exalt - Realm of the Mad God is the first ever free to play Bullet Hell MMO.Friendship Club is a local-multiplayer bullet-hell arena shooter for PC and Mac.Play as one of Timmy's four best (and imaginary) friends.Help us get it on to Steam Early Access!Friendship Club is a collaboration between two tiny studios based in the UK, Force Of Habit and Clockwork Cuckoo.Pre-order for early/alpha access, the latest builds, fortnightly updates:Title cards used in the trailer (linked above).Character silhouettes show when hiding behind walls.(How do I resize the images to fit in the forums properly?)I'm happy to answer any question about the game you might have, so fire away!« Last Edit: January 30, 2015, 09:16:37 AM by Gwinnell ✿irst update here on TIGS - woo! Just like the last time (which was only posted on our site), this update contains a lot of smaller changes while we work on finishing up the new arena - The Wonky Wagon saloon.The last two weeks have been super busy. No match is ever the same! more to come!)Play super slow-mo, HYPER_SPEED, and everything in between.Builds with new features released every two weeks - watch the game come together as we're developing it! Engage with us and give us your feedback. (Currently one environment). More to come!Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. Be the best friend ever for little Timmy!Get your friends together in the same room for the ultimate showdown!Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). The Canardinal - a duck from the Vatican!Fire bullets that bounce forever, catch them with supreme agility, headbutt your opponents into the 1950s.Options screen/menu graphics implemented in-game. Below is a picture of our table there, and here is a link to mine and Tom's silly faces on theTo quickly finish this one up, here are some musical sketches / ideas / things that Nick has put together recently. There's also a proper (but still basic) options screen.We also exhibited at Radius Festival in London for a day, which meant having a bunch of new people playing (and praising) the game, catching up with game developer pals, and speaking live on the internets.Big batwing door design for Saloon arena. MYSTERIOUS CHARACTER design for Saloon arena. New headbutt animations that are unique to each character! New dash animations that are unique to each character! Implemented new dash & headbutt animations. Bullets now appear as silhouettes behind walls. Best mac mini configuration for music editingMoved decorations in Timmy's room to a separate spritesheet which has the correct scaling/interpolation. Fixed bug where the game would still play the shoot sfx if the sfx were switched off. Mentioned by Keith Stuart in Not A Game podcast. Pictures and livestream link above. We went to Radius Festival. Poster for Bristol Video Games Social event (above) Take care now!Saddle up, varmint! Friendship Club's first major feature update is here! Get bar brawlin’ in a totally destructible new arena “The Wonky Wagon”, rootin’-tootin’ in an updated “Quick Draw” Standoff mode, or, well, simply bear witness to all of the commotion from afar.Rather than waffle on about how freakin' great it is, we've created a trailer, some GIFs, and revamped our Greenlight page. (Hurray!) A whole bunch of bugs fixed, and then finally submitted to the App Store!Let us know what you think! Here on TIGS, Twitter, Facebook or wherever. Toast Time iOS/Android update sent out to testers. Rugs no longer overlap in Wonky Wagon Saloon. Some idiot (Nick) misfires their gun!For completeness, here's a GIF of procedural generation in Timmy's Bedroom.You can be playing this already if you have $8 USD / ~£5 GBP to spare.The full release notes / changes for this build are as follows: Perfect for a bar brawl!Still screenshot of new QUICK DRAW standoff mode. Enjoy!Procedural level generation for The Wonky Wagon.Still screenshot of Bullet Hell. Tweaks to procedural generation ruleset. Bearskin rugs and "pop" created in Spine so they're SUPER SMOOTH! (9 objects, which break into 34 gib pieces!) Wall objects (5 objects, which break into 20 gib pieces!) Quick Draw standoff mode timer countdown, and gun jamming. All of the art objects needed SFX for when they are SMASHED! All of the art objects implemented with the SO MANY gib pieces. Saloon doors required overhaul to shonky wall / edge rendering. (It's still not perfect, but we'll adjust it over time.) We went to Wales Games Development Show! (and had to type up the mailing list). Windows build will now run on PCs with OpenGL 3.1 (previously required 3.2). Updated menu screen with game mode descriptions. The main two things added to this build are loading tips and new Quick Draw countdown timer graphics. Perhaps by pure chance, or perhaps by virtue of writing almost 40 personalised emails.Timmy Bibble's Friendship Club has been Greenlit for Steam distribution!Hurray! Thank you to everybody who voted - this is super awesome and means the world to us. This was because we blocked out two weeks to do some marketing, emailing, press and things. Started implementing "dream objects" in the arena backgrounds (for lack of a better term). Fixed bug where bully mode countdown timer was sometimes purple in The Wonky Wagon arena. New Standoff quick draw / countdown timer. Character & team select concepting (as below). Overarching game interface / cognitive space / animation / world concepting. Co-optimus, Death By Beta, Destructoid, Dual Shockers, Game Rant, Game Front, Game Informer, Game Reactor, GameKult, Gert Lush Gaming, God is a Geek, Greenlit Gaming, IGN (x3), Chris Priestman, indiegames.com, Joystiq (x2), Kotaku (x3), Multiplayer.it, New Gamer Nation, No Review Left Behind, PC Gamer (Freelancer), Pixels For Breakfast, Polygon (x2), Quarter to three, Rock Paper Shotgun, Shoost, True PC Gaming, Twinfinite, VG247 (x2), Gamespress. Sent a crap ton of personalised emails. Ordered new badges for future events as we ran out (of 400!). Tidied up pre-production folder structure. ![]()
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